Senior Graphics/Engine Programmer
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Senior Engine Programmer
We are God of War! Join us!
You’re into tech, really all tech, but graphics and low-level stuff are your bread and butter. Optimizations – definitely, both CPU and GPU. Graphics systems – of course: whatever the artists need to make the highest quality visuals. And part of you thinks like they do, which is great, since you will be collaborating with them often.
And you are talented and motivated, with tons of initiative. You get things done. Sound interesting? Give us a shout.
AND NOW A WORD FROM (THE REST OF) MANAGEMENT…
Responsibilities
- Design and implement systems and tools for engine, rendering, and technology needs (such as streaming, world editing and rendering, shaders, lighting, particles, effects, and so on)
- Support and assist designers and artists in their use of these systems and tools
- Write clear, maintainable, portable, and highly functional code
- Profile and performance tune code to remove bottlenecks
- Test and document code produced
- Work on runtime engine tasks in support of specific project requirements as needed
- Mentor and guide less experienced programmers as needed
Requirements
- Sc. degree in computer science or equivalent experience
- Minimum five years professional programming experience
- Expert in modern rendering techniques and engine-related issues
- Strong programming generalist with solid code architecture skills
- Expertise in C and C++
- Proficient in linear algebra
- Enthusiasm and initiative
- Excellent spoken and written communication
- Able and motivated to work with other team members
- Commitment to code quality, documentation, and sound testing procedures
We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy.
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