Senior 3D Technical Artist

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Talespin is building the platform to transform talent development and skill alignment for the future of work. Our spatial computing products deliver a new standard for learning and workforce data, empowering organizations and individuals to make better talent and career decisions. 

We are looking for highly motivated and creative individuals to join us in our mission to transform how humans learn, work and play.


 In this role you will:

  • Visualize, gather reference, and work collaboratively to create and deliver high-quality and photorealistic 3D models/environments
  • Optimize and implement art assets into Unity for interactive, immersive environments
  • Advance the creation of Talespin’s core 3D asset library
  • Develop research to deliver competitive, cutting edge assets
  • Create and recommend tools and workflows to improve efficiency and fidelity
  • Provide mentorship to artists on best practices, procedures, and techniques
  • Collaborate with an international team of artists and game developers to deliver first-to market immersive products and training solutions for enterprise


Skills and abilities we are looking for:

  • Experience shipping games or products in Unity
  • Expertise in Maya, ZBrush or equivalent
  • Expertise in pipelines for modeling, texturing and lighting, shaders and VFX
  • Practical experience combining emerging lighting techniques (baked & realtime) and post-processing
  • Deep understanding of particle system utilization for VFX
  • Ability to lead, mentor and provide feedback to internal artists as well as contractors and external client side teams
  • Understanding of what is required for getting the best visual fidelity on performance challenged platforms such as VR and mobile.
  • Excellent communication and collaboration skills


One or more of these is a plus:

  • Experience with VR/AR/MR
  • Familiarity with character animation and tools for asset importing, rigging, animation blending, and rag-doll style physics
  • Familiar with versioning management systems (Perforce, Git, etc.) and game engine collaboration best-practices (prefabs, asset naming, organized directory hierarchies, etc.)
  • Experience with Unity techniques such as the scriptable render pipeline and the shader graph
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Location

600 Corporate Pointe, Culver City, CA 90230

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