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Within is looking for an experienced Graphics Engineer to join our small team of world-class developers and push the visual quality of our interactive XR experiences.
What you’ll do:
In addition to a strong mathematical foundation and understanding of modern rendering approaches and techniques, the ideal candidate will bring deep knowledge of contemporary mobile GPU and CPU architectures and demonstrable experience of leveraging them effectively to create stunning visuals.
The impact you’ll make:
- Design and implement systems to achieve stunning visual results in support of specific project requirements for rendering, lighting, particles, post effects etc
- Support content creators in their use of these systems
- Iteratively profile and performance-tune engine and content to remove GPU and CPU bottlenecks
- Coach and mentor software engineers on the team in areas related to rendering and performance analysis
- Continuously monitor interactive rendering research for useful new approaches. Where appropriate, supplement the research and add to the discussion
What you’ll need to be successful:
- CS, Engineering or an equivalent degree is preferred
- Five or more years working in games or similarly interactive experiences, three or more years specializing in rendering
- A strong understanding of the considerations and trade-offs that tiled rendering on mobile hardware requires
- Expertise with at least one modern mobile graphics API (OpenGL ES 3.0+, Metal, Vulkan)
- Expertise with C/C++/C# and at least one flavor of high-level shader language
- Expertise with low level CPU and GPU performance introspection tools
Bonus Points for:
- Professional Unity development experience
- Experience with GPGPU/compute shaders, particularly for driving real-time rendering with minimal CPU interaction
- Knowledge of VR or AR development
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