Environment Texture Artist

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Environment Texture Artist

Responsibilities:

  • Sculpt and paint textures required for rendering physically based game environments
  • Construct shaders using a proprietary in-house material editor
  • UV layout for tiling and 0-1 mapped textures
  • Match art styles defined by the art director/concept art
  • Collaborate closely with 3D modelers and game designers
  • Work with graphics programmers and technical artists to support the development of new systems and techniques
  • Work with the tools team to convey your needs and generate tool requests intended to improve artist's’ workflow
  • Manage texture and shader efficiency
  • Additional responsibilities may be assigned as needed

Requirements & Skills:

  • Strong traditional drawing/painting skills
  • Ability to sculpt and paint highly detailed 3D and 2D images
  • Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
  • Ability to create proper UV layout and tiling textures for games
  • Working experience with shader networks
  • Working experience with baking textures from high res meshes
  • Strong Maya skills
  • Strong Zbrush skills
  • A solid understanding of procedural texturing techniques

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

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Location

2425 Olympic Blvd, Santa Monica, CA 90404

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