Lead 3D Environment Artist

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Imagination gives us the power to create worlds that never were. From a single bolt to an entire universe, help us shape the land, skies, and stars of our original IP.

We are looking for a Senior or Lead 3D Environment Artist who understands the difference between "Will anyone notice?" and "If it’s not there - the player will feel it." If you know what we’re getting at, then come work with our close knit team, and have a huge impact on our artistic vision.

The Specifics

  • The most important part of any application is your portfolio. We’re looking for a depth and breadth of work
  • We estimate that the person will have at least 5 years experience in game development, specifically creating levels and/or architectural models, though they will likely have more
  • The ideal candidate has worked on several AAA titles as an environment or level artist. We need someone who has been through the process a few times, so they can help us define our pipelines, tools, and workflow
  • Games are created by teams, not by individuals. We need people who love to collaborate, not people who thrive in solitude

The Requirements

  • We need someone with experience creating game ready assets, taking them into engine to build levels, then creating both interior and exterior lighting
  • You need to be proficient in Maya or 3ds Max and have knowledge of tools such as Substance Designer/Painter, Photoshop and ZBrush
  • You must know how to texture using both procedural and painted techniques, using a PBR workflow
  • You need the ability to self critique your own work and improve it, and be able to interpret design intention and push it further

The Pluses

  • An understanding of technical game art theory (polycount, optimization, texel density) and traditional art theory (form, shape language, color)
  • Knowledge of modularity for efficient level building
  • Knowledge of post processing and fine tuning of assets to improve look of level
  • Experience using Substance Designer/Painter
  • Experience in concept art, lighting, or VFX
  • An ability to quickly learn new tools and pipelines

Bonfire is a start-up with a flat hierarchy. We aim to give everyone the creative freedom to do their best work, without a bunch of rules and bureaucracy in the way. We are creating a company and a world from scratch, and we need someone excited to build both. We can also offer something that most companies can’t - our equity packages mean everyone at Bonfire is an owner. Any information you submit is used for recruiting purposes only, and is never shared. You can learn more in our privacy policy.

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Location

Costa Mesa, CA

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