Character Rigger

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When it comes to creating mind blowing immersive experiences Wevr, a pioneering immersive entertainment studio, knows the game! With some of the top talent in the industry, not only do we work hard to create an environment that helps us attract top talent but we cultivate a culture with more opportunities for our team to continue to thrive.

We hire a mix of the best talent.
 From seasoned industry veterans to talented rising stars, our goal is to incorporate diversity that garners new perspectives and experiences. We work with brave talent who thrive in navigating the waters of the ever evolving modern interactive entertainment world.

 

We are looking for a Character Rigger for a new, unannounced high profile project.

 

About the Job

 

As our Character Rigger your job will be to develop characters for a new, unannounced, high profile, project based on one of the foremost popular IPs in the world. The right candidate will be multifaceted and self-motivated and is ready to come in and make an impact on our projects.

 

About You:

 

  • 1-3+ years Autodesk Maya experience at a high level
  • You are knowledgeable in animation
  • Have the ability to effectively communicate, both creatively and technically
  • Experience with Maya rigging
  • Experience painting skin weights and using the Component Editor
  • Experience working with MEL and or Python
  • You are organized, detail oriented
  • You are motivated with the ability to prioritize multiple tasks and self-direct them to completion
  • You have experience with Unreal 4 (bonus)

***Applicants for employment in the U.S. must possess work authorization, which does not require sponsorship by the employer for a visa.

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Location

We're right off storied Abbot Kinney, home to great restaurants, shopping and of course the beach. Fun fact: we work out of Dennis Hopper's old pad.

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