3D Art Generalist - Unreal Engine 4

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Survios, the developer of the best-selling game Raw Data for the HTC Vive, has an opening for a full-time 3D Art Generalist with experience with Unreal Engine 4.

Candidates must have a passion for modeling, texturing, rigging and animating 3D models including guns, items, characters, non-interactive props, environments and other models for virtual reality games and experiences. Applicants should be enthusiastic about the opportunity to collaborate with other developers across disciplines, seek out opportunities to dive in, solve problems, and make improvements wherever necessary.

The ideal candidate has experience working with a cross disciplinary team. Candidates should have solid technical fundamentals including strong 3D rendering and problem solving skills. Candidates are expected to be self-starting and proactive in identifying risk and determining solutions. They should have a passion for adding the extra polish that sets our games apart.

Responsibilities:

  • Work directly with other members of the art team to fill in where necessary, be it modeling, texturing, animating, rigging, skinning, optimization, etc.
  • Model and texture 3D environments for testing new gameplay concepts inside virtual reality.
  • Build, rig and animate believable props used inside of game environments.
  • Model, rig and animate simple 3D characters for testing and prototyping new AI concepts in virtual reality.
  • Collaborate with game team to integrate and optimize environment assets in game scenes.
  • Contribute innovative and original ideas on all aspects of game production and development.

Requirements:

  • Worked on at least 2 complete projects: college projects and mod projects are acceptable
  • Unreal Engine 4 experience including Blueprints.
  • Working knowledge of Maya and Substance Painter.
  • Proficient in prototyping interactive 3D systems in Unreal before producing finished art.
  • Experience with the production of optimized, game-ready 3D models using Maya or 3DSMax
  • Experience and skills using ZBrush, Mudbox, or other sculpting software
  • Proficient in complex 3D modeling, UV editing, texture placement and creation/editing of layered textures
  • Experience optimizing found assets for in-game use
  • Strong understanding of the Unreal Engine 4 material and shader system
  • Strong artistic sense of shape, proportion and color
  • Effective communicator and collaborator with developers from other disciplines.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.

Pluses:

  • Bachelor’s degree or higher in 3D art, design or related field.
  • Experience working with Virtual Reality platforms including Oculus Rift, HTC Vive and Sony PlayStation VR.
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Location

3249 South La Cienega Blvd, Los Angeles, CA 90016

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