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Side

Rendering Engineer (Contract)

Posted 10 Days Ago
Be an Early Applicant
In-Office or Remote
4 Locations
Senior level
In-Office or Remote
4 Locations
Senior level
Design and optimize rendering systems in Unreal Engine, focusing on visual quality and performance for PC and consoles. Collaborate with artists and developers to improve rendering pipelines and troubleshoot issues.
The summary above was generated by AI

We’re seeking a Rendering Engineer with deep expertise in Unreal Engine to help advance the next generation of real-time graphics.

Responsibilities
  • Design, implement, and optimize rendering systems within Unreal Engine to achieve exceptional visual quality and performance across PC and console platforms including Nintendo Switch.
  • Develop and refine materials, shaders, and lighting systems, ensuring scalability and artistic flexibility.
  • Profile and optimize GPU and CPU performance, focusing on render pipeline efficiency and memory usage.
  • Collaborate with artists, technical artists, and designers to translate creative vision into performant, production-ready visuals.
  • Contribute to engine-level improvements, debugging rendering issues, and supporting build stability for large-scale environments and cinematic gameplay.

Requirements
  • 5+ years of professional experience as a Rendering Engineer or equivalent graphics programming role in AAA or high-end production.
  • Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen, etc.).
  • Strong knowledge of HLSL/GLSL shader programming and GPU architectures.
  • Proven experience profiling and optimizing complex rendering systems.
  • Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal).
  • Ability to work cross-discipline and communicate effectively with both engineers and artists.

    BONUS:
  • Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows.
  • Experience with Cinematic or Fighting Games pipelines.
  • Knowledge of tools automation or shader graph extensions.

Benefits

This is a contract position expected to last into 2027 and benefits are not included

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.   

Experience our side of life. For more information, visit . 

Top Skills

C++
Directx 12
Glsl
Hlsl
Metal
Unreal Engine 5
Vulkan

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