Level Lighting Artist
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Level Lighting Artist
Responsibilities:
- Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments
- Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
- Additional responsibilities may be assigned as needed
Requirements & Skills:
- Proven industry experience in Film or Games generating final picture
- General competency in Autodesk Maya and knowledge of Global Illumination
- Excellent problem solving skills and the ability to work with minimal supervision
- Thorough understanding of direct/indirect light, luminance/exposure and color-theory
- Some experience with generating light-maps, pre-lighting or baked lighting is desired
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
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