Gameplay Animator (Temporary Assignment)

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Gameplay Animator (Temporary Assignment)

This position is for a temporary engagement through our staffing partner Yoh Services.

Candidates must be authorized to work in the United States for this position.

Demo reel submissions for this position MUST INCLUDE GAME FOOTAGE

Summary:

Naughty Dog has spent the last decade+ carefully curating some of the top gameplay animators and technical minds in the world. This group of individuals is what allows us to create characters with the fidelity and believability that we put into games like The Last of Us and Uncharted series. We are looking for a gameplay animator to help us continue to raise the bar of interactive animation for our future project(s). If you are comfortable in the AAA game space, detail oriented, and want to be part of the bleeding edge of visual quality and tech, you may just be the one we are looking for.

Responsibilities: 

  • Ability to create high quality animation content in Maya and implement them correctly in our Naughty Dog engine
  • Work with senior animators to create new awesome, mind blowing systemic animations
  • Learn how Naughty Dog gameplay systems work
  • Be able to work with any system using the most efficient practices
  • Ability to use the engine debug tools to solve gameplay problems and work with senior animators to find a solution
  • Additional responsibilities may be assigned as needed

Requirements & Skills: 

  • Good eye for animation is a must
  • Passion for pushing the envelope of interactive character animation
  • Must be comfortable using a script editor
  • Excellent problem solver / fire fighter
  • Highly motivated and proactive with a CAN DO attitude
  • Deep knowledge of Maya: layers, time/trax editor, mocap tools

Bonus Skills:

  • General technical knowledge of how games work
  • In engine animation layering knowledge
  • Familiar with an existing Animation system: Unreal, Morpheme, Unity
  • Experience with one of the following systems: player locomotion and traversal, melee, non-playable character navigation, traversal, weapon systems.

As a part of the Naughty Dog application process, candidates will be expected to provide a demo reel of their work and may be asked to complete an animation test. Reels must showcase in-game systemic footage. Please provide description of the system worked with.

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Location

2425 Olympic Blvd, Santa Monica, CA 90404

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