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Environment TD
Summary:
At Naughty Dog, Environment TDs play a crucial part in ensuring the Environment team has the tools and tech that it needs. That may mean writing new tools, establishing standards and workflows, debugging issues, or creating highly-technical assets – whatever it takes to help the team work as smoothly as possible!
Responsibilities:
- Create tools to streamline artist workflows (example: asset management tools, pipeline automation scripts)
- Create tools to give artists more power (example: procedural content generation and placement tools, advanced Boolean tools)
- Work with the engineering team to develop low-level tools infrastructure and asset pipelines
- Ensure tool interfaces are user-friendly and effective
- Create well-architected systems that can be built upon for years to come
- Develop workflows and standards for efficient content generation, including optimization standards
- Support the content team in debugging issues with tools or assets
- Work between all art departments (environment, characters, VFX, animation, etc.) on shared technology
- Create art assets that require high technical skill or specialist knowledge
- Additional responsibilities may be assigned as needed
Requirement & Skills:
- Strong experience with Python, PyQT/PySide, and with Maya scripting
- Ability to write robust code, both from a functional and architectural standpoint
- Excellent problem-solving skills and the ability to work with minimal supervision
- Familiarity with content creation and game development pipelines
- Good oral and written skills
- 3+ years of production experience in VFX or video games
Bonus Skills:
- Experience in C# or C++
- Experience with OpenMaya and Maya plugin development
- Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc.
As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.
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