Technical Artist
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Technical Artists are the wizards that help bring our characters, worlds, and gameplay to life. Acting as a bridge between all production teams, you are equally at home jamming with artists, working with engineers, and brainstorming with designers.
Technically and artistically strong with a deep appreciation for gameplay, you will play a huge role in forging the pipelines needed to make our games a reality.
Our Wish List- You have been a Senior Technical Artist or Lead Technical Artist and are familiar with multiple 3D tools and pipelines
- You have extensive experience building tools to improve SFX, animation, rigging, and/or character pipelines
- You have high level scripting experience with Python (or equivalent scripting language)
- You are self-driven, a good communicator, and a great team-player
- You have knowledge and familiarity with multiplayer games
- Going on the coffee run before your morning meeting
- Brainstorming a new hero with the design team, helping define her powers, then meeting with the engineers to discuss implementation
- Collecting visual reference to help the team understand what makes the new hero epic
- Working with the engineering leads to define a pipeline that allows the artists and designers to rapidly iterate the hero’s powers
- Implement the VFX needed to sell the speed, impact and wow factor of the hero's signature ability
- Leading a playtest session and collecting team feedback on the new hero
- Meeting with an artist to understand how best to improve her workflow
Bonfire Studios is built on the belief that great games can create bonds of friendship among communities, and that starts with the team you'll be working with. Driven by a powerful small team culture, you will often have to wear many hats and as such, creativity, curiosity and initiative are valued more than titles.
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